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An Introduction to Positive Computing
Technological Progress a Poor Proxy for Wellbeing
The Human-Machine Legacy
Measuring What Matters
The Walk-Through
References
I
The Psychology of Wellbeing
Paradigms of Wellbeing
The Medical Model - Wellbeing as the Absence of Dysfunction
Hedonic Psychology - Wellbeing as the Experience of Positive Emotion
Eudaimonic Psychology - Wellbeing as Engagement with Meaning and the Fulfillment of Potentials
Combining Hedonic and Eudaimonic Approaches
Biology and Neuroscience - Wellbeing as Physiologically Identifiable
Wellbeing-Informed Design - a Hypothetical Case Study
Expert Perspectives - Technology for Mental Health
Note
References
3. Multidisciplinary Foundations
Economics -- Wellbeing as Something Money Still Can't Buy
Increasing Gross National Happiness and General Wellbeing
Wellbeing as Learnable and Good for Learning
Learning from Learning Technologies
Business and Organizational Psychology
Places and Things That Improve Wellbeing
Expert Perspectives -- Multidisciplinary Views
References
4 Wellbeing in Technology Research
Opportunities and Challenges for Wellbeing
Personal Informatics -- New Tools for an Old Quest
Affective Computing -- Technology and Emotions
Affect and Attentive Interfaces -- When Systems Are Considerate of Your Mental State
Affective Computing for Reflection
Affect and Technology for Mental Health
Behavior Change Technology
Acknowledging the Role of Values
Expert Perspective -- Technology Research and Wellbeing
References