User Tools

Site Tools


hyo:private:positive_computing

This is an old revision of the document!


whole

An Introduction to Positive Computing

Technological Progress a Poor Proxy for Wellbeing

The Human-Machine Legacy

Measuring What Matters

The Walk-Through

References

I

The Psychology of Wellbeing

Paradigms of Wellbeing

The Medical Model - Wellbeing as the Absence of Dysfunction

Hedonic Psychology - Wellbeing as the Experience of Positive Emotion

Eudaimonic Psychology - Wellbeing as Engagement with Meaning and the Fulfillment of Potentials

Combining Hedonic and Eudaimonic Approaches

Biology and Neuroscience - Wellbeing as Physiologically Identifiable

Wellbeing-Informed Design - a Hypothetical Case Study

Expert Perspectives - Technology for Mental Health

Note

References

3. Multidisciplinary Foundations

Economics -- Wellbeing as Something Money Still Can't Buy

Increasing Gross National Happiness and General Wellbeing

Wellbeing as Learnable and Good for Learning

Learning from Learning Technologies

Business and Organizational Psychology

Places and Things That Improve Wellbeing

Expert Perspectives -- Multidisciplinary Views

References

4 Wellbeing in Technology Research

Opportunities and Challenges for Wellbeing

Personal Informatics -- New Tools for an Old Quest

Affective Computing -- Technology and Emotions

Affect and Attentive Interfaces -- When Systems Are Considerate of Your Mental State

Affective Computing for Reflection

Affect and Technology for Mental Health

Behavior Change Technology

Acknowledging the Role of Values

Expert Perspective -- Technology Research and Wellbeing

References

hyo/private/positive_computing.1466045465.txt.gz · Last modified: 2016/06/16 11:21 by hkimscil

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki