c:mrm:2016:assignment_example
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* Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment. [[http:// | * Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment. [[http:// | ||
* “The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games 아티클 제목은 앱마켓에서 앱이 선택되는 과정에 대한 연구인 듯. 유료화와 관련이 있을 듯. {{: | * “The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games 아티클 제목은 앱마켓에서 앱이 선택되는 과정에 대한 연구인 듯. 유료화와 관련이 있을 듯. {{: | ||
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c/mrm/2016/assignment_example.1476063027.txt.gz · Last modified: 2016/10/10 10:00 by hkimscil