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a:communication_applications_of_virtual_reality [2019/01/11 12:57] hkimscila:communication_applications_of_virtual_reality [2019/01/11 14:29] (current) hkimscil
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 Biocca, F. (1992), Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42: 5-22. doi:10.1111/j.1460-2466.1992.tb00810.x Biocca, F. (1992), Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42: 5-22. doi:10.1111/j.1460-2466.1992.tb00810.x
  
 +M. Lorenz, M. Busch, L. Rentzos, M. Tscheligi, P. Klimant and P. Fröhlich, "I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence," 2015 IEEE Virtual Reality (VR), Arles, 2015, pp. 223-224.
 +doi: 10.1109/VR.2015.7223376
 +keywords: {virtual reality;virtual reality;mixed reality environments;navigation methods;natural walking;Wii balance board;Kinect sensor;Navigation;Usability;Virtual environments;Legged locomotion;Mobile communication;Smart phones;Presence;User Studies;3D Navigation;Mixed Reality},
 +URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7223376&isnumber=7223305
  
a/communication_applications_of_virtual_reality.1547179026.txt.gz · Last modified: 2019/01/11 12:57 by hkimscil

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