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hkim:course_plan [2026/06/17 03:50] hkimscilhkim:course_plan [2026/06/22 02:13] (current) – [Theories in Mediated Communication (미디에이티드커뮤니케이션이론)] hkimscil
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   - Probability and Statistics (확률과통계)   - Probability and Statistics (확률과통계)
   - Media Statistics (미디어통계)   - Media Statistics (미디어통계)
-  - Theories in Mediated Communication (미디에티드 커뮤니케이션 이론)+  - Theories in Mediated Communication (미디에티드커뮤니케이션이론)
   - Social Networks in Mediated Communication (소셜네트워크이론과분석)   - Social Networks in Mediated Communication (소셜네트워크이론과분석)
-  - Special Topics in Mediated Communication (미디에이티드 커뮤니케이션 이슈 탐색)+  - Special Topics in Mediated Communication (미디에이티드커뮤니케이션이슈탐색)
  
   * __Spring semester__:    * __Spring semester__: 
-    * Mediat Statistics +    * Media Statistics 
     * Special Topic in Mediated Communication     * Special Topic in Mediated Communication
   * __Fall semester__:    * __Fall semester__: 
     * Prob and Stats      * Prob and Stats 
     * Theories in Mediated Communication      * Theories in Mediated Communication 
-    * Social Networks in Mediated Communication +    * Social Networks in Mediated Communication (Pre-req. Media Statistics) 
 + 
 + 
 + 
 +  * 확률과통계1 B103 Mon, Wed 9:00 (A1) 
 +  * 미디어애널리틱스 S415 Mon, Thur 10:30 (B2)   
 +  * 디지털방송과뉴미디어 B103 Tues, 10:30 Thur 9:00 (G1) 
 + 
 +  * 소셜네트워크이론과분석  S415 Mon, Thur 10:30 (B2)  -- 선수과목: 미디어통계  
 +  * 커뮤니케이션이론 (게임과커뮤니케이션) B103 Tues, 10:30 Thur 9:00 (G1)
  
 ====== Probability and Statistics (확률과통계) ====== ====== Probability and Statistics (확률과통계) ======
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 ====== Theories in Mediated Communication (미디에이티드커뮤니케이션이론) ====== ====== Theories in Mediated Communication (미디에이티드커뮤니케이션이론) ======
 Theories related to Game, CMC, AI mediated communication  Theories related to Game, CMC, AI mediated communication 
- 
   - Psychology     - Psychology  
     * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally.     * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally.
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     * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software.     * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software.
  
 +  * User interaction :
 +    * User vs User
 +    * User vs Game Interface (Human Computer Interaction)
 +      * User vs Elements 
 +        * Assets
 +        * Variables
 +        * . . . . 
 +    * User vs Game (AR, VR, and AI etc.)
 +  * How users' interactions shape the game design?
 +  * How the game design shape users' interactions?
 +  * How do technologies influence users' social activities? 
 +    * Input, output device
 +  * in multi-player (Multi user) game environment
 ====== Social Network Studies in Mediated Communication (소셜네트워크이론과분석) ====== ====== Social Network Studies in Mediated Communication (소셜네트워크이론과분석) ======
 Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC)** and **AI technologies** shape human interaction, relationship building, and social influence. These studies explore the intersection between the technical features of communication tools (e.g., text, video, algorithmic sorting) and the psychological or social behaviors of users.  Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC)** and **AI technologies** shape human interaction, relationship building, and social influence. These studies explore the intersection between the technical features of communication tools (e.g., text, video, algorithmic sorting) and the psychological or social behaviors of users. 
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